

Similarly, both games require you to use preset characters, each possessing a fully developed, distinctive personality, and determine party membership solely in response to plot developments over which you have no control. Both games provide strongly story-driven experiences, as evidenced by the fact that they are divided into "chapters," during which the plot is advanced in a very linear, predetermined fashion. Feist's swords-and-sorcery world of Midkemia. Return to Krondor, like Betrayal at Krondor, is set in author Raymond E.

Judged on its own merits, however, Return to Krondor is an enjoyable adventure/role-playing game hybrid notable for its outstanding graphics and immersive, if brief, storyline. Gamers who were desperately seeking a "Betrayal at Krondor 2," a game that essentially just replicated the original game, may be disappointed by developer PyroTechnix's design decision to make Return to Krondor a third-person-perspective game that is considerably briefer and even more linear and story-driven than its predecessor. Unlike last year's Betrayal in Antara, which was very similar in style, if not in quality, to Betrayal at Krondor, the official sequel is a very different game from its predecessor.
Betrayal at krondor improved graphics series#
After an incredible series of twists and turns during development, the official sequel to one of the most popular role-playing games ever, 1993's Betrayal at Krondor, has finally arrived.
