
It is implied that Aloïs was a sportsman, as Justine can find a racquet in the same room where Aloïs left his blood-written "forgive me" message and flashback-esque racquet-hitting sounds play upon entering the room coupled with grunting noises that sound like Aloïs. Suitors Īloïs Racine was born to a distinguished family in France.

This implies a degree of non-feeling towards and dehumanization of the Suitors from Justine she does not even think of them, except as obstacles or playthings. On the other hand, she speaks quite personably and intimately about people such as her father, her mother, and even her captives. Only once is she shown to have spoken directly to a Suitor, Basile, though only to heighten her own ego and to further humiliate and torture him. Justine, for her part, does not seem to think about the Suitors much in all her dialogue, all the notes and documents, all loading screen blurbs, and all phonographs revealing her words, thoughts and behavior, she almost never addresses any of the Suitors nor mentions them by name. Neck traps, in those times, were commonly used to prevent the victim from laying down, making sleep impossible. Perhaps the most notable feature, is a neck trap secured around the throat. They have wide, never-closing mouth, although their mouths never move during Suitor dialogue. Malo will always find the player, despite his lack of eyes. The Suitors are blind, making it relatively easy to hide from them. There are empty, bleeding holes where the eyes once resided. They have deep cuts along the back, legs, and right buttox. Despite this, they are all extremely strong, able to kill Justine in just one hit. They are all extremely malnourished, and have frail, skeletal bodies. An "X" is carved into their chests, though the meaning behind this mark is unknown. Some of the chains appear to dig into the flesh of the thighs, and can be heard rattling whenever the Suitors move. Metal chains wrap around the left wrist and both ankles. They are completely nude, with their genitals clearly visible. Each Suitor has a unique disposition, demeanor, and motive to find and attack Justine.Īll three Suitors share the exact same appearance, and the most obvious and striking factors of their appearance, is the horrific and agonizing wounds they all have. The three suitors that are encountered are Aloïs Racine, Basile Giroux, and Malo de Vigny. They are also the only enemies that speak (aside from Ghouls), which is similar in design to the enemies in Penumbra: Black Plague, wherein the enemies speak short lines, or "barks" as they are known in video game design theory. When idle, they make rasping or wheezing sounds, and when they walk, their chains can be heard dragging across the floor, although no chains can be seen doing so. Your only means of defense are hiding, running or using your wits.Suitors can be seen wandering around the basement, having been imprisoned there by Justine, who later made them a part of the very "study of the human psyche" she'd arranged impromptu. Fast.Īmnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Once the game starts, you will be in control from the beginning to the end. A disturbing odyssey into the dark corners of the human mind awaits.Ī sound of dragging feet? Or is your mind playing tricks on you?īy using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. The horror does not only come from the outside, but from the inside as well.


Exploring the eerie pathways, you must also take part of Daniel's troubled memories. You stumble through the narrow corridors as the distant cry is heard.Īmnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past.

An experience that will chill you to the core. A game about immersion, discovery and living through a nightmare. You must escape.Īmnesia: The Dark Descent, a first person survival horror. Your mind is a mess and only a feeling of being hunted remains. The last remaining memories fade away into darkness.
